Patch Notes:
Forge:
New/Updated Features:
Buttons added for "spawn all despawned objects" and "reset objects to spawn locations"
You can script translation of up to 500 ft, instead of previous cap of 100 ft
File Browser limits raised to 500 saved items
Parallax improvements
Added new skybox theme: Ascendance
Increased size of map by 20% horizontally and 45% vertically
With this change, lighting will be below the center boundary markers (diamond shape boundaries on sides). Above lighting will not be as detailed but still acceptable for many cases. It is designed to be best for aerial combat and/or non-core gameplay zones
New Assets:
MP Ball Base
Gravity hammer added to weapons palette
Halo: CE Pistol Added to weapons palette
Added new Pelican props (PROPS>VEHICLES>PELICANS>)
Closed - Closed up, in-flight version
Open - Grounded version; Open back door
Door - Snap on back door for the Pelican
Gear - Snap on landing gear for the Pelican
Added new UNSC Drop pod props (PROPS>DROP-PODS)
Drop-Pod: UNSC [closed]
Drop-Pod: UNSC [open]
Drop-Pod: UNSC [door]
Drop-Pod: UNSC [air-brake]
Added 64' variants of several objects for people to replace tiled objects and help reduce object counts
Bridge [64x16x3]
Wall [2x64x12; simple]
Wall [2x64x16; simple]
Wall [2x64x20; simple]
Wall [2x64x24; simple]
Wall [2x64x4; simple]
Wall [2x64x8; simple]
Wall [2x64x12; detailed]
Wall [2x64x16; detailed]
Wall [2x64x20; detailed]
Wall [2x64x24; detailed]
Wall [2x64x4; detailed]
Wall [2x64x8; detailed]
Wall: Window [2x64x12; clear]
Wall: Window [2x64x16; clear]
Wall: Window [2x64x20; clear]
Wall: Window [2x64x24; clear]
Wall: Window [2x64x12; shielded]
Wall: Window [2x64x16; shielded]
Wall: Window [2x64x20; shielded]
Wall: Window [2x64x24; shielded]
Trim [6x64x10]
Railing: Bar [1x64x4.5]
Railing: Shielded [1x64x4.5]
Cover: Solid [2x64x4.5]
Cover: Jersey Barrier [3x64x4.5]
Cover: Street [4x64x4.5]
Cover: Tech [4x64x4.5]
Props>Toys>
Grunt [toy] (!!!)
Forge Bug Fixes:
Fixed issue where Monitor would not use backup map spawns - you should always load into a map when in Forge mode now
Fixed issue with menu spinners incorrectly displaying the lowest possible value when they're set to highest possible value
Fixed issues with Glacier map to improve general stability and usability
Fixed issue with normal/fixed physics on Man Cannon [uNSC]
The kill ball can no longer be shoulder bashed.
Fixed issue with locked objects floating away
Fixed issue with 'Reset Position' script not always resetting position
Corrected size issue on Block [64x4x2]
Corrected size issue on Block [64x2x2]
Fixed issue with tertiary color on Hazard Suit [5x4x11]
Fixed issue with color selection on all grid pieces. Now the squares alternate like a chess set.
Fixed magnet placement on Ring: 16' [64x64x16; quarter]
Added secondary color to Locker [3x2x7]
Added magnets to Gravity Volume [32x32x32; invisible]
Lined up magnets on open cargo containers with their doors on both man and vehicle sized models
Corrected size issue on Block [32x32x48]
Weapon pads can no longer be set to unsupported respawn time values ( > 10 minutes).
Switch objects correctly update their position as you move them (fixes issue where switches would teleport to their previous position when you dropped them)
Fixed bug on shields that caused them to stop Spartans shoulder bashing through them after being popped
Forge Tweaks & Cleanup:
Improved/cleaned up object palettes that had mix of headers and files
Added folders under Structures>Floors and Structures>Walls with accent pieces for quicker access
Added Rotation Type, Pivot, and Movement Type controls to the basic control helper settings
Changed the physics of the Gravity Lift [invisible] base to allow players, etc. to pass through it; enables chaining
Reclassified the scripts group from subsection to submenu
Minor reduction to the Monitors boost speed; more tuning will come in future updates
Added "Classics" to weapon type category
"Set Color" script doesn't update the object's spawn point every time color gets set
"Delete all objects" button no longer deletes "Locked" objects and will properly stop objects from respawning
Disabled normal physics on a bunch of objects that aren't supposed to support them
Named Location updates
Added a set of named locations to the list. NOTE: Many of the new ones do not support VO combat chatter but do appear in the HUD.
Alphabetized (English) the list